20.9.07
"Like a visit to the dentist..."
At the heart of it, dentistry is about getting your teeth cleaned and fixed. But like so much of the world's commerce today, dentists make a significant portion of their revenue through up-selling services, such as cosmetics, little plastic things they put in your mouth to stop your teeth from grinding, and so on. The challenge for a dentist office is to know when to offer these up-sells, and who to offer them to.
In my case, they really went about it all wrong. As the hygienist was poised to attack the plaque on my teeth, and I was in the midst of that terror that only dentistry elicits, she offered something to stop the grinding, for some enormous sum of money, “because”, she explained, "you grind an awful lot". Then, after investigating the depth of the problems inside my mouth, she offered up caps, replacements, and whitening, all of which I knew would cost a small fortune. Enough, already! Besides the cost, it made me think that I was in grave danger of severely offending my dentist because of the gravity of the situation in my mouth. I nearly got up from my chair and left.
Curiously, though, I was much more open to suggestions once the appointment was over.
So what could my dentist learn about marketing?
I refer to the first law of up-selling: provide the basic service and then maybe I'll believe in the value of other services you offer.
First-off, listen to your patient (or customer). I didn't go for extra services. Just give me the basics when I ask for them. Do not tell me the myriad of ways you want to separate me from my money while you've got your dentist tools hovering over my mouth.
Secondly, provide the dreaded service professionally (which my dentist did). Wait until we've gone down that road together. Once I have reached that sense of achievement and my teeth are clean, then, by all means, tell me how they could be even better. At that point, you've proven the quality of your service, we've gotten to know one another a bit, and I know you've listened to me. As a customer, I'm ready to move to the next step. And I may, after all, end up with that grind-stopping plastic thingy.
13.9.07
More than one way to get a gamer's dollar
I’ve recently been taken in by an addictive little PC game called DriftCity. A free-to-play online driving game that launched earlier this month, and it had me reflecting on the changing economy of online video games.
The subscription revenue system has worked for a long time on game-behemoths like World of Warcraft and Everquest, both of which have been around for several years and have raked in billions (yes, with a B) of dollars. But games with lesser production values and hype have been left with a problem of not being able coax players away from the game they are paying for monthly in order to try something else they will need to pay another monthly fee for.
The result of this dilemma has been a number of interesting new ways of getting money out of gamers and games.
DriftCity for example uses a revenue structure that is very common among games originating from the east,
Second Life, for example saw a tidal wave of new players join its ranks over the past year, due to the all the hype it received from news sources reporting on large companies, like Sony and Ford buying space in the game simply to advertise their products. The game itself is, and has always been free to enter and explore, but real money is required to purchase property, very similar to the Korean free-to-play model. The hype from name-brand companies creating their presence sent Second Life’s population from the hundreds and thousands, which it had hovered at for years, into the hundreds of thousands. Many groups and organizations from political campaigns to musicians and fashion designers have jumped in, and are buying up their own virtual space to show-off their real-world products.
That’s all I’ll say for now, but perhaps next time, I’ll address a new spin an old idea, in-game advertising.
12.9.07
I want one
There is apparently a real taste for retro-styled cars with pricey options. The company is building 120,000 a year and is afraid it won't meet demand. The car isn't even cheap - prices start at around 10,500 Euros.
Why so much success, given you could fit the car in the back of a North American SUV? It's not just the Italian love affair with the Cinquecenti. The car is the embodiment of great design. Fiat has said it wants the 500 to be the "iPod of cars": simple, clean, useful and fashionable. I wondered how long it would be before someone started building cars like iPods. In fact, I've wondered why Apple hasn't started building cars.
I took the image from iht.com
The i's have it
iPod – if you don’t have one (and most of you do), you want one, and in any case you know the brand. It’s the Kleenex of mp3 players.
Increase market share? Increase power & functionality of the core concept but keep it simple and elegant — iPod video. Now make it freaking elegant and droolingly desirable, add a phone, and take away all the buttons! Voila, the iPhone. Literally everyone I talked to knew about it, had seen it and wanted it. A lot! Market lust allows for high initial price point. Even AT&T lock doesn’t dissuade early adopters.
Now, the coup de grace. Update the iPod with all that iPhone goodness. Cut the price of the iPhone (the real money is is the service contracts) and instantly expand market share in the smart phone category. Play hero and issue a credit at the Apple store to the early adopters (gee, who benefits from that?) and further cement brand loyalty. And give everyone who has service plans with providers other than AT&T an affordable WIFI iPod Touch that pretty much is the iPhone (yes, voice too, if you think VOIP). All in a few short days, ready for the Christmas stockings. Mix well and serve in Europe. Simply stunning!
Yes, there is a risk in this kind of volatility, but compared to everyone else – all other competitors seem, well, boring.
11.9.07
Marketing the Mundane: Ikea Goes Viral

The Swedish Guy is no longer just a voice. For the first time ever, IKEA is using him visually in some of their advertising campaigns. They've launched a ‘mattress microsite’, and Swedish Guy is featured as a ‘sleep coach’. He gives advice on how to choose a mattress, how to test it, etc, and his delivery is simple, yet hilarious, as would be expected.
“Click one of these to learn more about our mattresses, but don’t click anything if you like looking at me”.
Swedish Guy is recognizable, quirky, and lovable (although to some, annoying) and IKEA has most certainly succeeded in giving their brand more personality and strength by using him in their ads.
Check out the microsite and see if he looks like you imagined he would.
Facebook Follow-up
See it here.
4.9.07
Your brand is a person. A person on Facebook
So I’ve had this thought: “if brand X is a person, what kind of presence would brand X have on Facebook? And would Facebook be a good place to understand brand X?
What if you used Facebook to better understand your brand?
I don't mean that your brand needs a real Facebook profile - unless of course Facebook is part of your marketing mix. But the Facebook model could be used to flesh out many important aspects that drive brand strategy.
Consider some of the core features of Facebook:
1. A Facebook profile has an image (could this be a logo?)
2. A Facebook profile supplies answers to a number of questions that reflect the person's personality and interests (what makes your brand different? what is your unique sales proposition? what is your unique selling language?)
3. Facebook invites networking (what is your sales force doing?)
4. Facebook includes e-mail (how do you communicate with your customers? does your brand reach consistently across all touch points?)
So here is a test you can try:
- Create a hypothetical Facebook profile for your brand
- Fill in all the blanks using the various features offered
- See how your brand behaves from the highest strategic level down to various brand touch points.
- See what you learn, and apply that learning to your brand.
14.8.07
Letting Customers Talk the Talk: Grassroots Marketing through Consumer-Generated Content
V-CAM, or viewer-created ad messages, have taken marketing by storm, and are becoming an important element of grassroots marketing in the YouTube era. If part of your goal is to support a living brand, then consumer-generated content can be an effective way to get results — so long as it is properly planned and executed.
The idea of getting consumers to create your content is sometimes called brand democratization. Many big players are doing it: Audi, GM, Nike, and L’Oréal Paris. Sometimes it works brilliantly. Nike’s consumer generated ads for Converse led to a 300% increase in site traffic and an 11% increase in sales. But there are also risks. VW, for example, ended up in a socio-political minefield when a V-CAM was created featuring a VW Polo that thwarts a terrorist attack, confining a suicide bomber’s blast to the inside of the car. Politically sensitive material, to say the least.
Because of the inherent risks, and the fact that V-CAM works best (and worst) with the world’s biggest brands, pure consumer-generated ads may be more of a fad than a movement, and are unlikely to see widespread use.
Consumer Collaborated Ad Messages
So how do you mitigate the risks and still engage your customers in the life of your brand? Call it consumer collaborated ad messages.
Provide all of the creative elements you want to see in an ad, then let your customers “mash them up” to create something they can call their own. The Internet, with its combination of Ajax tools and cultural shift toward user-generated content, is an ideal place for this kind of customer engagement. Give them a sense of brand ownership — let them create, judge, share, and encourage their friends to try making their own ads — without endangering your brand.
You can take the idea of consumer-generated content a step further by integrating customer input into your overall brand message. Think of those charming couples wearing Tilley Endurables in exotic locales. You can control the results to some extent by providing examples of the kind of submissions you’d like to receive. As a bonus, what you receive may provide some insight into your customers’ minds.
Think your brand could use a boost from the grassroots? Effective communications thrive on three key aspects: how a message is delivered, who delivers it, and what the message is. We have found that who delivers the message can be as important as how the message is delivered. Messages from peers are often perceived as more genuine, and may provoke a greater response. And that’s the key to grassroots marketing.
Like any marketing campaign, engaging your customers in content creation requires heads-up planning and clearly stated objectives.
8.8.07
YouTube VS. Virb
7.8.07
Camping: a user's experience
I began to wonder - having recently spent a couple of weeks in campsites that ranged from terrible to terrific - whether my user experience there could apply to brands, and if so, how.
One thing at a time.
The product:
Campsites provide space for campers to set up tents, park their cars or RVs, and provide additional features like electricity, water, toilets and play structures for kids. Beyond this, campgrounds provide access to sites, activities and scenery.
The differentiators:
If I could bring it down to one thing that differentiates one campsite from another, it's probably the resources available to start and maintain them. Public campsites tend to be infinitely better than private campsites. The differentiator leads to the success of the public camping "brand."
This differentiator has a huge impact on the brand promise. Before even getting in the car to go on a camping trip, I plan my itinerary around the accessibility of public campsites. I'm not the only one. While in the Gaspé on a family vacation, I spoke with countless people who had stopped at Parc au Bic (A provincial park about three hours east of Quebec City), then at Parc de la Gaspésie (Another provincial park about 3 hours further on) to finally end up at the majestic Forillon National Park.
In the case of camping, then, the brand promise gains something significant through association. And the user gains something through trusting the importance of this association, sight unseen.
User experience:
The user's experience at a campground almost completely determines the success of that campsite's brand.
How do provincial and national parks do such a good job of delivering on the brand promise? Obviously they cover the basics very well. They provide clean, well-maintained and campsites that aren't jammed up against each other. They provide excellent facilities. Forillon Park has a band of roving "naturalists" who describe natural phenomena in a way that kids and adults can understand. Beyond this, national parks offer consistent graphical references - even the roads are paved in a way you'll see nowhere else. You know you're in a national campground whether you're in The Pacific Rim, Banff or Forillon.
The parks are a holistic example of branding done across a wide spectrum.
What does all this mean for your company's branding? Too many times it seems companies believe a brand is a logo, a wordmark, and an attitude. A good brand is much more than that: it resides in the experiences of end users.
A brand in a crowded marketplace must differentiate itself through consistency across channels, relevancy and quality. Associations can be valuable to boost credibility. Consistency of graphic designs (like the brown and off-yellow signs in national park). Consistency of user experience (think of your website the way a national park architects its campsites). The quality of service. The relevancy of the offer. And nice added touches, like those nice narrow two-lane roads that meander through wooded areas leading to beaches, mountains, and other sights. If you look at your brands the way our national parks look at their layout, you're on your way.